Once again veteran Super Metroid players will instantly recognise this item as the Space Jump, but you'll need to wait until later in the game before you can use it. Blow the red door open with a Missile and begin the long trek through the following corridors until you reach a dead-end shaft leading up and down (you'll face Deorem again along the way if it survived the first battle).ĭown below at the base of the dead-end shaft you'll find the Map Room behind a red door, but if you ascend the shaft and go through the left door up above you'll eventually reach the Bomb's chamber. Grab your first Missile Tank in the long tunnel way down at the base of the shaft and return to the red door (you'll face the Deorem mini-boss on the way). You'll need to break through the red door across the way to reach the Bomb, but you'll need some Missiles first. Slip through the first door down along the right wall and through the adjacent room to find a second tall shaft. Exit the chamber the statue lives in via the right door and descend the huge shaft. The second Chozo Statue you'll find in the game (right after locating the Long Beam) will show you exactly where the Bomb is. From breaking open hidden tunnels to blowing away unaware enemies, the Bomb will come in handy in a plethora of situations. Another of Samus' must-have abilities, the Bomb grants you the destructive power of laying small bombs while in Morph Ball mode.